Showing posts with label muffins. Show all posts
Showing posts with label muffins. Show all posts

Monday, December 13, 2010

How Many Muffins are in a Dozen?

Ok, so here we good decent quality movie with sound.



The semester is wrapping up I'm stealing the computer labs to render work that I've been fixing/ trying to fix since Thanksgiving times. Which is cool to feel like the supreme ruler of the computer lab. Also played with my Count Chula for my Humorous Illustration class. I'm not sure where to go with it anymore so I think it might be done. I just gotta work more on my thesis since that's something I can't really take a break on, well except for when I'm working on other work, but it's still my number one priority. I do also have to start scanning life drawings before the semester is over so that i can't not have an under construction raccoon on portfolio anymore.


Semester is wrapping up pretty fast and I think this is the first semester I don't have a real test to worry about. I have projects and papers but not art history or whatever final to worry about on top of that. I'll try to get another blog postin' in before I go away during break and I lack internet.


Re-Edit:: So I figured out that embedding from YouTube Healine was wording about.

Sunday, November 28, 2010

This was oddly the most relaxing break I've had during my college career.

Between work and my body begging for sleep that it didn't get over the summer or during this school year it's surprising that I got done what I've gotten done.

I got a bit in my thesis done, export isn't being consistant even when I spent 13 mintues of my life watching this 3 second scene render, the mov file still was like "herp a derp". I think rendering on the schools computers will work better. I also realized that the backgrounds will look better line less, so as I go on I'll have to make that happen, also some of the ground textures were a bit eye hurty so I made a faux wood inspired texture that's a lot better on the eyes. I've started on the "laser growl" bits of animation for the thesis 'cause I really like his head, and there is a couple of ways to color the lasers that I've been thinking about so I want to play with them.

I also have been fixing some of my 3D animated tutorial and stuff to have in my reel, 'cause I really like animating in maya and there were only a few simple tweaks needed to make these pieces look pretty slick. I've also finally gotten a handle on lighting (after like 4 classes on the program), and I've always like texturing. I just have a hard time modeling that and I don't like it when I open a model and there are holes where several faces are missing. It's frustrating and I don't need anything to add frustration in my life.

As far as the muffin pice I'm about 3/4 of the way done with it, it's also a lot simpler than my thesis. I unfortunately have to re-render three of the numbers 'cause they cut off weird.

Finally I'm working on a intro to my demo reel that I would like to have as my gallery piece when the senior show comes around.
It's all in aftereffects so it's simple and there is only 5 sections to it and I'm going to be about 20% (6 seconds) done by the time Tuesday comes around.

Well that's what's been going on this week.

Thursday, November 11, 2010

How many muffins are in a dozen?

Ok when looking at this keep in mind that I know that the bakers left arm is our of it's joint. This is a style frame I putt together really fast Monday night because I forgot about it and I felt illness coming on (that's my story and I'm sticking to it). It's for my Tuesday non-thesis animation class which has honestly taken a back seat to my thesis because even though it's a super fun class and I've learned a lot in it. It is a butt ton of work every week with the exception of the last week we've had 3 complete things due. That means every week there was a possibility to fail.

This particular project needs to combine computer 2D animation, traditional hand drawn animation, and 3d animation. This is an example of the 2D computer animation bit I'm going to be doing. The animation is about this little kid asking a baker man how many muffins are in a dozen. Through the magic of bouncing muffins and maya rendered numbers we find out how many muffins are in a dozen and as a BONUS ENDING we find out how many muffins are in a bakers dozen.

I had a little boy to voice this little boy, but unfortunately he got really nervous while recording and the sound didn't turn out so well. I'm now sort of stuck not knowing who to get for a little boy voice or if I should find a lady to can do little boy voices.